Efektivitas Teams Games Tournament Berbantuan Wordwall terhadap Hasil Belajar Kognitif Bahasa Indonesia Siswa SMP
DOI:
https://doi.org/10.31004/basicedu.v10i3.11724Keywords:
Teams Games Tournament, wordwall, hasil belajar kognitif, time series design, bahasa IndonesiaAbstract
Rendahnya hasil belajar siswa pada mata pelajaran Bahasa Indonesia di SMPN 1 Selaawi menjadi dasar dilaksanakannya penelitian ini. Penelitian bertujuan menguji efektivitas model Teams Games Tournament (TGT) berbantuan Wordwall dalam meningkatkan hasil belajar kognitif siswa pada aspek pemahaman (C2), penerapan (C3), dan analisis (C4). Penelitian menggunakan metode kuasi-eksperimen dengan desain time series yang melibatkan tiga kali pretest dan tiga kali posttest. Sampel penelitian terdiri atas 36 siswa kelas VIII-A yang dipilih melalui teknik cluster random sampling. Data dikumpulkan menggunakan tes pilihan ganda yang telah divalidasi, kemudian dianalisis dengan uji N-gain dan paired sample t-test. Hasil penelitian menunjukkan bahwa penerapan model TGT berbantuan Wordwall meningkatkan hasil belajar secara signifikan dengan rata-rata N-gain sebesar 0,7233 (kategori tinggi). Peningkatan tertinggi terjadi pada aspek analisis (C4) dengan nilai N-gain 0,7461. Hasil paired sample t-test menunjukkan adanya perbedaan yang signifikan antara skor pretest dan posttest. Dengan demikian, model TGT berbantuan Wordwall efektif meningkatkan hasil belajar kognitif siswa dan dapat menjadi alternatif pembelajaran yang interaktif, menyenangkan, dan berpusat pada siswa.
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